
THE PROG
WHAT THE HEK.
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Posted - 2017.01.04 17:28:37 -
[1] - Quote
Disclaimer: This is just for fun and not very practical! (unless you are in fact planning to train every skill on one remap ) Though it could provide some insight
Hi all, I was curious so I did some math to see how certain remaps would fair for training EVERY skill in EVE.
Time (years) to train every EVE skill per remap (+5 implants)
PRI SEC SP/Hour Time (years) per int 2,343 24.01 per mem 2,324 24.21 per wil 2,297 24.50 int per 2,293 24.54 per cha 2,263 24.86 mem per 2,262 24.86 int wil 2,236 25.16 wil per 2,233 25.19 wil int 2,223 25.30 int mem 2,220 25.35 mem wil 2,210 25.45 wil mem 2,209 25.46 mem int 2,206 25.50 int cha 2,181 25.80 mem cha 2,155 26.11 wil cha 2,153 26.13 cha per 2,135 26.35 cha int 2,102 26.77 cha mem 2,088 26.95 cha wil 2,087 26.96 nul nul 1,980 28.41
PRI = 27 + 5 = 32 with implants SEC = 21 + 5 = 26 with implants Other = 17 + 5 = 22 with implants
Yes, I know there are other combinations of attributes but I only calculated the format of PRIMARY | SECONDARY, and PER/INT is provably the fastest when training EVERY skill.
I obtained these numbers by grouping all skills into their "attribute groups" based on PRI and SEC attributes, totaling the SP from these groups, applying the math for implants and remaps to each of them, and summing their totals.
The equations are simply as follows:
Training(minutes) = SP / ( (PRIMARY) + (SECONDARY/2) ) so... SP/Hour = ( (PRIMARY) + (SECONDARY/2) ) * 60
Example: Perfect INT/MEM remap = ( (32) + (26/2) ) * 60 = 2700 SP/Hour (with +5 implants)
In fact, you can calculate any combination of implants and remaps by using the above formulas with the below data.
'Attribute Group' SP Share:
Every Skill in EVE falls into one of the below attribute pairs
PRI SEC Group SP cha int 7,168,000 cha mem 7,168,000 cha per 18,432,000 cha wil 3,072,000 int mem 143,616,000 int per 11,008,000 mem cha 9,472,000 mem int 24,320,000 mem per 33,024,000 mem wil 2,048,000 per wil 196,352,000 wil cha 1,280,000 wil int 7,168,000 wil per 28,672,000 TOTAL 492,800,000
Note how perception only has one combination where it's a primary attribute, and it still wins! (spaceship command OP)
This next chart shows the total SP each attribute can affect as both PRI and SEC
SP 'involved' per Attribute
PRIMARY SECONDARY cha 35,840,000 10,752,000 int 154,624,000 38,656,000 mem 68,864,000 150,784,000 per 196,352,000 91,136,000 wil 37,120,000 201,472,000
So yeah, most of this information isn't particularly useful, but I hope you've had some fun viewing it! PLEASE actually USE your remaps :)
If you have any questions or want me to calculate something with other combinations let me know, I couldn't upload anything as I've done this at work, but I may be able to create a spreadsheet at home later if anyone is interested. And please let me know if you find any errors as this was all done manually
-THE PROG |